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Critiques, Part 1

November 27, 2008

This little tiny review contains the following movesets…

Dimentio by MasterWarlord

Relevance to Character: Dimentio has jester tricks, Starbursts, Boxes in his moves, but I have to dock a point for using a DS game that Dimentio clearly wasn’t in. Plus, I have to be fair for everyone. 9/10

Detail: Compared to your other movesets, MasterWarlord (see Cervantes), he feels slightly underdetailed. But we are starting on a fresh new slate, so all in all, good job. 9/10

Balance: You gave an overview of how Dimentio should be played at best. I wish other people can do something like this. Anyway, even though F-smash screams overpowered, The move doesn’t have much in reliability considering the fact that it’s laggy and best used in strict conditions. Everything else does have balance once understood. 8/10

Originality (Standards): The F-Smash summoning sounds overpowered if used correctly, but it’s hard enough to summon the stronger monsters without a teammate. You managed to make the Piranha Plants sound useful with the Uair, and you made more mechanics with the Dair. All in All, well done. 4/5

Originality (Specials): The Idea for make a clone for the Neutral is original and doesn’t seem to be overpowered, while the Down is more or less crazy enough to work. The Side sounds like a better controled Din’s fire-esque move by function, but works well for Dimentio. Although the up special sounds iffy, the rest of the moves seems well for the most part. Just one question: no Super Dimentio for the Final Smash? 5/5

Playstyle: Like I Typed beforehand, I thank you for the adding his overall playstyle, as it makes My job so much easier. Anyway, the fact that he’s a strategy based fighter would make Snake mainers be… happy if Snake’s gone? Angry of more competition? Who knows; He is still a character I would play as, possibly even main for being unique… but let’s not over think for now. 9/10

Organization: Very good compared to most others. You have a great deal of colors for organization yet reserved enough to not look crazily randomized. There’s Bolding, Different sizes, underlining… The whole shebang is here. 10/10

Extras: So much. I wish I could degrade everything if I wanted to, but alas I fair in everything that I know of. Assist trophies, SSE Role, Taunts,… Event Matches?!?! You are truly insane, in a good way. +5

Overall: An almost perfect score? Here in this Review? Even after All the degrading I made that made it look relatively fair for others? Either I’m the most biased reviewer ever, the sky is falling, or MW here is actually good. Yeah, it’s probably the first last one. So you are offically a Kit Hit right now. Now I have to find enough people to create an applauding audience for you. 59/60

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Guntz by SpadeFox

Relevance to Character: Guntz sounds really in character and interesting for a Smash game. He plays expectingly with guns and other ranged weapons of choice. That is all. 9/10

Detail: Being as kind as I can be, I support this kind of detail. There’s enough information to understand the moves, yet not too much to bore a person to death. I could even see the moves if I close my eyes long enough. Basically, well done. 9/10

Balance: I don’t know why, but the fact that his Final Smash can give an auto KO, gives me the creeps. Seriously, even though it won’t be used in tournament play, casual plays makes him overpowered when used correctly. Otherwise, the balance is great and doesn’t lean any side of a seesaw. 7/10

Originality (Standards): Using moves that are mostly weapon based gives many characters originality with the side effect of being boring and/or overpowered. Spade does this right with a variety of different weapons for different uses, going so far as to make some moves not having much range. Congrats. 4/5

Originality (Specials): I am afraid to do this, but the final smash might be broken if used correctly. With the Neutral and Down Specials like certain other characters, You lose two points, but it’s unique enough to be gain one point for originality. The others sound really good and balanced. 3/5

Playstyle: A gunslinger with lots of ranged weapons usually sounds pretty spammy to most people. Thankfully, Spadefox states that almost all of his moves are laggy, so it sounds all good. The hard learing curve also balances with his great moves. 8/10

Organization: Sure this might not be Warlord or Mendez status, yet the bolding and colors make up for that. The small paragraphs work well with the spacing, and no move seems to pop out as overpowered in this format. 8/10

Extras: There is a lot of effort in this moveset. Guntz’s extras include two SSE bosses, an assist trophy, a stage, lots of music, and trophies, and this is just the tip of the iceberg. +5

Overall: Ah, another Kit Hit. Now I have more reason to look for a crowd willing to participate in a fury of “Great Job!!!”‘s. Maybe I’m being too lenient though… 53/60

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2 comments

  1. Thanks for the review, glad ya liked it so much. This is quite possibly the favorite of my works, as it’s not as insanely hard to follow as Cortex and Tiny.

    The Fsmash of course does indeed scream overpowered, but it’s very hard to charge past the Cackletta stage, which is where it starts getting crazy.

    Yes, I know those bosses have nothing to do with Dimentio, but they’re all from the various Mario RPGs and I thought it would be a good way to do more service to them.

    Thanks for reviewing him, it was a pleasure.


  2. @Relevance to Character & Detail:
    Why did you dock me a point in those categories, when you stated you definitely like it how it is? O_o

    @Balance:
    The balance issue has been changed. His attacks are toned down, the Final Smash, as well.

    @Playstyle:
    He isn’t spammy at all, since all of his moves not only are lagging, but mainly he works with his weapons similar to Snake.

    I’m glad you liked him, though, and thank you for the review.



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