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Critiques, Part 2

November 28, 2008

This third-party review contains the following moveset…

Mega Man by Chief Mendez

Oh, How I wish I didn’t open the suggestion of reviewing him… and apparently many people spell his name incorrectly.

Relevance to Character: Ah, Mega Man. You know the most I knew about him was that he had a cartoon series on WB, which was meh for the the most part. Now I know he is a badass that steal others moveset to increase his potential. Really, Great job doing the digital destructor.

Detail: I have to say, unlike your MYM3 movesets, there is less detail. However I like that you still have enough detail to visualize the moves. Where are the noseplugs for Gas Blast, though? All in all, Great job.

Balance: Every move has it’s pros and cons, so you are doing pretty well in that area, Mendez. However I’m worried of the Final Smash, mainly the Hyper Wave. That’s a pretty high percent you have there and that could punish opponent easily afterwards.

Originality (Standards): Like Guntz before him, using mostly ranged and projectile attacks can be great in the long run, but can get repetitive and boring in the long run. Also like Guntz, Megaman uses most of his arsenal as best he can. Even the down smash as a reflector is original, though not completely (see: Ness’s FSmash).

Originality (Specials): I like how the Neutral B because of it’s versatility, and especially because Kirby’s feels similar to a moveset I made in MYM 3. The fact that it’s limited from Megaman’s KOs is the icing on the cake here. Side B is easy to see, yet is original on how it works. Up B is Up Great in comparison to Brawl Up B’s, but the Down Special is basically a moving Mirror Shield (But hey, we have our limits). Final Smash doesn’t look too overpowered with its limit’s, so You are good to go.

Playstyle: I really like the idea of strategy in this character. The fact of picking the order of your KOs and using them to your advantage gives me the ideal strategist many options of play here. The best part is the limit, because without this little quip, the character would be broken (especially with Jigglypuff).

Organization: If I were to rate this, the review would raised up to eleven and I’ll give it a 12. Seriously, You have done every possible in this thread. Center, Font change, Bullets… and these are the ideas that not many use. Everything including the kitchen sink is there, and I should stop with the commenting of the commenting of this, should I? You get the Idea.

Extras: Not Much… pretty Pretty strange. Is this like Sora in MYM 3? You have The Kirby Hat, Taunts, Logo and Music. Maybe you can have a stage with the music or some extra animations? Oh well…

Overall: Okay, here is the idea. Make every respected member’s movesets reviewed by me in Make Your Move Have a Kit Hit here. Okay? Good. Now when will the Rent-An-Audience arrive?

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One comment

  1. I’m consciously not doing many extras for my MYM4 entires, so you know. At least he’s got the basics, unlike the non-existant extras for Sora, right?

    There are some rweally long explanations I could give, but I think my point can be easily illustrated by this question: off the top of your head, is it easier to read Mega Man, or Cortex & Tiny?

    SO ANYWAY

    One of these days a die-hard Mega Man fan’s going to look at this moveset and weep tears of joy, I guarantee it. Sure, Proto Shield is basically a moving Mirror Shield…but that’s how it works in the games, and having Mega man use it is basically the coolest thing this side of his Down Taunt.

    I know what you mean about the Hyper Wave though–I double-guessed myself right up to the time of posting on that, but in the end decided to go with that higher %. So I’ll think about lowering that a smidge or two.

    I…honestly don’t know what you mean by his and Guntz’s attacks getting repetitive due to their long range. Maybe I should read Guntz’s review, eh wot?

    …I think that about covers it! Thanks very much for the review–I quite enjoyed it, and shall be in want of your services again soon. :D



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