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	<title>Kit's Hits for Make Your Move: Critique Place</title>
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	<description>Reviews of upcoming MYM movesets in Smashbords</description>
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		<title>Critiques, Part 5</title>
		<link>http://kitsuneko345.wordpress.com/2008/12/23/critiques-part-5/</link>
		<comments>http://kitsuneko345.wordpress.com/2008/12/23/critiques-part-5/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 01:52:39 +0000</pubDate>
		<dc:creator>kitsuneko345</dc:creator>
				<category><![CDATA[Reviews and Critiques]]></category>
		<category><![CDATA[Chobobo]]></category>
		<category><![CDATA[Part 5]]></category>
		<category><![CDATA[Pelikinesis]]></category>

		<guid isPermaLink="false">http://kitsuneko345.wordpress.com/?p=67</guid>
		<description><![CDATA[This newcomer&#8217;s review contains the following moveset: Chobobo by Pelikinesis Chobobos are said to be the distant relative of Big Bird. How far the ancestry is currently unknown at this time. I was going to add a quip about how we have modern day Chobobos (aka Ostrichs), but that sounds more like a history lesson. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kitsuneko345.wordpress.com&amp;blog=5661355&amp;post=67&amp;subd=kitsuneko345&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This <span style="color:#00ff00;">newcomer&#8217;s</span> review contains the following moveset:</p>
<h2><a href="http://www.smashboards.com/showpost.php?p=5950371&amp;postcount=117"><span style="color:#ffcc00;"><strong>Chobobo</strong></span></a> by Pelikinesis</h2>
<h5>Chobobos are said to be the distant relative of Big Bird. How far the ancestry is currently unknown at this time.</h5>
<p>I was going to add a quip about how we have modern day Chobobos (aka Ostrichs), but that sounds more like a history lesson. Let&#8217;s not get off-topic though. I noticed that you posted a picture of a FFXII Chobobo here, but stated the you are using a cartoonier version, which sounds better. However, I&#8217;m sure that there is a cartoonish picture somewhere.</p>
<p>The stats are pretty basic, for the most part. Don&#8217;t worry about the traction, cause I don&#8217;t think about it often. There&#8217;s one problem, though. You put the &#8220;jumping&#8221; as 10/10. The way it&#8217;s worded is okay, but I can only assume that he has 2 jumps that are perfect for the most part. He is a bird though, so I&#8217;m not sure if it should be more&#8230;</p>
<p>Let&#8217;s go with the standards. First, OMGWTFBBQ makes the move sound not so serious in your eyes: it looks slightly better without that word. The reason I said &#8220;slightly&#8221; is because the move does give info, like if it&#8217;s a swing or a leaning-polka kick. That&#8217;s not the only problem with the moves in general. I noticed that some moves have &#8220;!!!&#8221; somewhere in the moveset. Usually use something like this only when it&#8217;s very original and cool or it&#8217;s yell out loud. Sex kicks, ax kicks, and split kicks are not original, so don&#8217;t try this.</p>
<p>The Normals are good in fighting terms (although unoriginal), but grabs are a little overpowered, so I suggest a decrease of 1-2%. And Pummels are supposed to give damage so maybe 2% in this case. Not to mention those aerials superpowered (decrease 1% for each).</p>
<p>Now to the specials: First and foremost, you made the Neutral B very good, with the idea of defying gravity and such. Thumbs up to you. The down B, although out of place, is very original, sounds fair, and good. There&#8217;s some questions, like how far can he run, but you perfectly nailed it. Over B&#8230; is a disappointment compared with the other two mentioned and the up B  can be confusing without the strategy read first. The Final Smash feels lacking compared with the specials as well(no damage counters).</p>
<p>Now to the extras: They really do look pretty good and funny despite the lack of content. *gasps* And what&#8217;s this&#8230; &#8220;Strategery&#8221;? Anyway, it really should be put near the top of the moveset in this case. It really helps doing something like that, as Up be sounds more like a chance game as of now.</p>
<p>All in All: Really good in concept. There are some quirks about some moves here but you did try your best. You can make the sentences flow together well like your down b. Try adding detail, making the playstyle on top, and think more about unlikely,but awesome moves. You have Potenial here, so show it.</p>
<p><strong><span style="color:#993366;">GOT It? GOOD.</span></strong></p>
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		<title>Critiques, Part 4</title>
		<link>http://kitsuneko345.wordpress.com/2008/12/22/critiques-part-4/</link>
		<comments>http://kitsuneko345.wordpress.com/2008/12/22/critiques-part-4/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 03:34:29 +0000</pubDate>
		<dc:creator>kitsuneko345</dc:creator>
				<category><![CDATA[Reviews and Critiques]]></category>
		<category><![CDATA[Bowser Jr]]></category>
		<category><![CDATA[goldwyvern]]></category>
		<category><![CDATA[NSMB Bowser Jr.]]></category>
		<category><![CDATA[Part 4]]></category>

		<guid isPermaLink="false">http://kitsuneko345.wordpress.com/?p=47</guid>
		<description><![CDATA[This Beginner&#8217;s review contains the following moveset: NSMB Bowser Jr. By goldwyvern Phull of phail phills this phox&#8217;s body with phreaky results. Ah, New Super Mario Bros. A great game in and of itself&#8230; until beaten completely. Then there&#8217;s nothing much to do expect showing people your bragging rights. Any Let&#8217;s get&#8230; where&#8217;s the picture? [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kitsuneko345.wordpress.com&amp;blog=5661355&amp;post=47&amp;subd=kitsuneko345&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This <span style="color:#ff6600;">Beginner&#8217;s</span> review contains the following moveset:</p>
<h2><a href="http://www.smashboards.com/showpost.php?p=5949138&amp;postcount=64"><span style="color:#ff9900;">NSMB Bowser Jr.</span></a> By goldwyvern</h2>
<h5>Phull of phail phills this phox&#8217;s body with phreaky results.</h5>
<p>Ah, New Super Mario Bros. A great game in and of itself&#8230; until beaten completely. Then there&#8217;s nothing much to do expect showing people your bragging rights. Any Let&#8217;s get&#8230; where&#8217;s the picture? I don&#8217;t work with out a picture. *sigh* Oh, well. Moving to the&#8230; what kind of stats are those? Calm Down, Kits; you handled worse situations before, so no need to get angry. *calms down*</p>
<p>Anyway, the stats look to complicated here, so might I suggest simplifying to a .5 scale? really the complicated numbers give a turnoff to most people. Thankfully, the stats seem in characters.</p>
<p>Let&#8217;s go to the attacks. Hmm, I see a syndrome with you, and I don&#8217;t know if it&#8217;s been discovered. I&#8217;ll call this the GWS for now.</p>
<p>Anyway, let&#8217;s describe GWS for those reading this. GWS, also known as goldwyvern syndrome, is the tendency to be exact in numbers, but not much in the way of detail in sentences. Here is a prime example</p>
<blockquote><p>&#8220;size     4.9  (5/6&#8242;s of mario)&#8221;</p></blockquote>
<blockquote><p>&#8220;Dtilt: stomp.2-5%&#8221;</p></blockquote>
<p>As you can see, I&#8217;ve got the stats with the most characters (25) and the attack with the least (15). This does not look good for our subject here. Heck, the most Detailed non-special move is about 9 words long, which doesn&#8217;t give much in store. Don&#8217;t get me wrong; The attacks look great, but detail can help.</p>
<p>A good acquaintance of mine once said, &#8220;what happens?&#8221; E.G. the Dtilt only says stomp as a description. Do you stomp with both feet? Isn&#8217;t Bowser Jr. too small to make a good stomp? Aren&#8217;t Dtilts supposed to work while crouching? You need a better description period. For example:</p>
<blockquote><p>&#8220;Dtilt: Stomp: As Bowser Jr. ducks down for cover, he turns around by his belly. He then pushes himself up just enough to make him go in the air near the ground. He then lands feet first, giving anyone in the vicinity 2-5%. The move is average in lag at the beginning and end. Best used when edgeguarding.&#8221;</p></blockquote>
<p>You see I did there, I gave about 10 minutes working this move the closest way to make it seem like a stomp WITH detail. It&#8217;s not too complicated, but not too simple either. Try doing that the next time think of a moveset.</p>
<p>The Specials are somewhat better, but leaves a bitter aftertaste. I once reviewed a Bowser Jr. moveset with the same idea of your standard B (but used as a Fsmash) so is not original, but it&#8217;s still good. The Forward B is&#8230; not that detailed and well understood. Is it like a combo of Squirtle&#8217;s and Ike&#8217;s Fspecial? Anyways, the Up B has the same problems as the Forward B, and Down sounds broken with the way it&#8217;s described. The Final Smash is broken as well: 40 seconds spamming a 40% move?</p>
<p>The Extras here are okay for the most part. This is your redeeming point, but to be honest it&#8217;s not by much. They don&#8217;t give a lasting impression like the moveset does as a whole.</p>
<p>Case in Point: You have the basic structure of a moveset here. The moves are good, but it requires the readers to think about how he attacks. Try to give an extra few hours to build the moveset as an interest, add some organization, and you could have a good moveset here in your hands.</p>
<p><span style="color:#800080;"><strong>GOT IT? GOOD.</strong></span></p>
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		<title>Critiques, Part 3</title>
		<link>http://kitsuneko345.wordpress.com/2008/11/29/critiques-part-3/</link>
		<comments>http://kitsuneko345.wordpress.com/2008/11/29/critiques-part-3/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 21:48:37 +0000</pubDate>
		<dc:creator>kitsuneko345</dc:creator>
				<category><![CDATA[Reviews and Critiques]]></category>
		<category><![CDATA[Charley's Ghost]]></category>
		<category><![CDATA[cheap_josh]]></category>
		<category><![CDATA[Part 3]]></category>
		<category><![CDATA[Sonic the Baron]]></category>
		<category><![CDATA[Youtube Toilet]]></category>

		<guid isPermaLink="false">http://kitsuneko345.wordpress.com/?p=37</guid>
		<description><![CDATA[This OC Review contains the following movesets&#8230; Charley&#8217;s Ghost by cheap_josh &#8220;&#8230;her parents thought she was a boy&#8230;But then she died&#8230;swallowed a sponge&#8230;&#8221; is the best summary ever. Relevance to Character: Everything a ghost does is here. From the beheadment to the tail swipe and the vanishing to the Poltergeist. This is how a OC [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kitsuneko345.wordpress.com&amp;blog=5661355&amp;post=37&amp;subd=kitsuneko345&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This OC Review contains the following movesets&#8230;</p>
<h3><a href="http://www.smashboards.com/showpost.php?p=5951942&amp;postcount=216">Charley&#8217;s Ghost</a> by cheap_josh</h3>
<h5>&#8220;&#8230;her parents thought she was a boy&#8230;But then she died&#8230;swallowed a sponge&#8230;&#8221; is the best summary ever.</h5>
<h4><span style="color:#800000;">Relevance to Character:</span> Everything a ghost does is here. From the beheadment to the tail swipe and the vanishing to the Poltergeist. This is how a OC ghost plays, no ifs, ands or buts about it.</h4>
<h4><span style="color:#800000;">Detail:</span> <span style="text-decoration:line-through;">Do I have to comment on this?</span> Like most good movesets here, you&#8217;ve made an impression of detailing the moves enough for a visualization. Why do I do this anymore? everyone knows how to detail appropriately!</h4>
<h4><span style="color:#800000;">Balance: <span style="color:#000000;">It&#8217;s hard to tell without percents to know if Charley balance, So I&#8217;m depending on Knock back issues here. Vanish is on the of being broken. Might I suggest, I don&#8217;t know, being only able to move and unable to attack out. Otherwise, It seems okay, but Percents can help a lot.</span> <span style="color:#888888;"></span></span><span style="color:#800000;"></span></h4>
<h4><span style="color:#800000;">Originality (Standards):</span> Great, to say the least. Even though A/AA/AAA is a punch punch head sequence, the beheadment of the attack works well. Just about every move here is a balance between the norm (Side Tackle, Ghastly Strike) and the unique (Sludge from the Great Beyond, Spectre Slam).</h4>
<h4><span style="color:#800000;">Originality (Specials):</span> The Neutral B here is the most unoriginal move a ghost would have, meaning it&#8217;s very original in MYM. The Side B is a great idea  but feels&#8230; strange and simple except for the after lag. the Up B is both unoriginal and original in different ways, while The Down B is epic in disability. Lastly, The final smash is the best Final Smash ever, both from its simplicity and its effects.</h4>
<h4><span style="color:#800000;">Playstyle:</span> So, the best description of her is a lightweight that can be easily manipulated but the speed and attack make up for this. Sounds like an average lightweight in Brawl though. She does seem like a good fighter for brawl though.</h4>
<h4><span style="color:#800000;">Organization:</span> As usual, I see no problem with the organization. The sizing, colors.. not everything&#8217;s there, but really It&#8217;s easy enough to read.</h4>
<h4><span style="color:#800000;"><span style="text-decoration:line-through;">Extras</span> Otha Stuff: <span style="color:#000000;">As usual, there&#8217;s a good amount of everything here in the thread. The Assist Trophy is great and the stage has great promise, loving the song choices,yada yada yada. <span style="text-decoration:line-through;">I&#8217;m bored.</span><br />
</span></span></h4>
<h4><span style="color:#800000;">Overall:</span> This is a basic average moveset here. It&#8217;s the ur-example of how a moveset should look like in MYM 4. Everything here is great for the most part. So here&#8217;s the Kit Hit Award.   &gt;(+!y +!&gt;l)&lt;  Don&#8217;t mind that&#8217;s upside down. (it&#8217;s made like that)</h4>
<h3><a href="http://www.smashboards.com/showpost.php?p=5955252&amp;postcount=306">Youtube Toilet</a> by Sonic the Baron</h3>
<h5>Why do we call annoying youtube videos &#8220;poop&#8221; when &#8220;shit&#8221; is way cooler.<span style="color:#ffffff;"><br />
</span></h5>
<h4><span style="color:#800000;">Relevance to Character:</span> I&#8217;m sorry for being the noob here, but the most I have seen of Youtube Poop is &#8220;Mama Weegee snooPING AS Squadala, Sparta SEZ&#8221;, or something to that effect. I can assume though that you have studied enough of this to make this decent moveset.</h4>
<h4><span style="color:#800000;">Detail:</span> Yay! Finally! A moveset that isn&#8217;t an essay paragraph long in detail. Okay, let&#8217;s see here&#8230; If I compare this to the Master Detail Nazi&#8230; a section of your moves would be about&#8230; an attack for the Master. Seriously, there&#8217;s not much to say except that it&#8217;s too short comparison with others. I&#8217;ve expected more from you.</h4>
<h4><span style="color:#800000;">Balance:</span> Without the Final Smash, Toilet is basically down the drain. Add either better damage or better ideas. With the Final Smash, He&#8217;s clogging up too much with power, then using a plunger to make it down the drain again. Seriously, high damage for a final smash does not equal High Tier.</h4>
<h4><span style="color:#800000;">Originality (Standards):</span> As most movesets are, the moves here have much in originality. The Names of the attacks and how is reflected on the move is great overall. I love the down tilt really, but the repetiveness of the the damage and tripping concerns me.</h4>
<h4><span style="color:#800000;">Originality (Specials):</span> The same goes for the Specials. Really the best was the side B, but the neutral and down B deserves respect as well. However, Some of them were either boring (Squadala) or unoriginal (Butt Shake). I know Toilet says the move in hilarious matter. but that&#8217;s not a good disguise.</h4>
<h4><span style="color:#800000;">Playstyle:</span> I can&#8217;t tell what you are doing with this moveset really. The power of the moves are 6, but the attacks don&#8217;t give much damage. He&#8217;s a heavyweight with a average buildup, yet he depends on Ranged attacks for a amount of moves. Seriously, <span style="text-decoration:line-through;">WTFBOOM?</span> Why do I even bother?</h4>
<h4><span style="color:#800000;">Organization:</span> Good enough, to say the least. Seriously, like playstyle, Why do I even Bother?</h4>
<h4><span style="color:#800000;">Extras:</span> There&#8217;s a small respectable amount of extras here, but adding more detail can spruce it up. Seriously, I know that there&#8217;s at least music for him. Also, I&#8217;m not a fan of liquid fecal matter.</h4>
<h4><span style="color:#800000;">Overall:</span> The Moveset is crap would be a understatement. Toilet certainly has potenial if the right author came into play. Unfortunately, Lack of detail and vague ideas of attacks pisses me off. The only thing I can jokingly thank you for is by not giving you a Kit Hit Award, and I even then it feels harsh. I like the ideas, but I guess you do have a life.</h4>
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		<title>Critiques, Part 2</title>
		<link>http://kitsuneko345.wordpress.com/2008/11/28/critiques-part-2/</link>
		<comments>http://kitsuneko345.wordpress.com/2008/11/28/critiques-part-2/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 02:20:31 +0000</pubDate>
		<dc:creator>kitsuneko345</dc:creator>
				<category><![CDATA[Reviews and Critiques]]></category>
		<category><![CDATA[Chief Mendez]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[Part 2]]></category>

		<guid isPermaLink="false">http://kitsuneko345.wordpress.com/?p=28</guid>
		<description><![CDATA[This third-party review contains the following moveset… Mega Man by Chief Mendez Oh, How I wish I didn&#8217;t open the suggestion of reviewing him&#8230; and apparently many people spell his name incorrectly. Relevance to Character: Ah, Mega Man. You know the most I knew about him was that he had a cartoon series on WB, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kitsuneko345.wordpress.com&amp;blog=5661355&amp;post=28&amp;subd=kitsuneko345&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This third-party review contains the following moveset…</p>
<h3><a href="http://www.smashboards.com/showpost.php?p=5952675&amp;postcount=226">Mega Man</a> by Chief Mendez</h3>
<h5>Oh, How I wish I didn&#8217;t open the suggestion of reviewing him&#8230; and apparently many people spell his name incorrectly.</h5>
<h4><span style="color:#800000;">Relevance to Character:</span> Ah, Mega Man. You know the most I knew about him was that he had a cartoon series on WB, which was meh for the the most part. Now I know he is a badass that steal others moveset to increase his potential. Really, Great job doing the digital destructor.</h4>
<h4><span style="color:#800000;">Detail:</span> I have to say, unlike your MYM3 movesets, there is less detail. However I like that you still have enough detail to visualize the moves. <span style="text-decoration:line-through;">Where are the noseplugs for Gas Blast, though?</span> All in all, Great job.</h4>
<h4><span style="color:#800000;">Balance:</span> Every move has it&#8217;s pros and cons, so you are doing pretty well in that area, Mendez. However I&#8217;m worried of the Final Smash, mainly the Hyper Wave. That&#8217;s a pretty high percent you have there and that could punish opponent easily afterwards.</h4>
<h4><span style="color:#800000;">Originality (Standards):</span> Like Guntz before him, using mostly ranged and projectile attacks can be great in the long run, but can get repetitive and boring in the long run. Also like Guntz, Megaman uses most of his arsenal as best he can. Even the down smash as a reflector is original, though not completely (see: Ness&#8217;s FSmash).</h4>
<h4><span style="color:#800000;">Originality (Specials):</span> I like how the Neutral B because of it&#8217;s versatility, and especially because Kirby&#8217;s feels similar to a moveset I made in MYM 3. The fact that it&#8217;s limited from Megaman&#8217;s KOs is the icing on the cake here. Side B is easy to see, yet is original on how it works. Up B is <span style="text-decoration:line-through;">Up</span> Great in comparison to Brawl Up B&#8217;s, but the Down Special is basically a moving Mirror Shield (But hey, we have our limits). Final Smash doesn&#8217;t look too overpowered with its limit&#8217;s, so You are good to go.</h4>
<h4><span style="color:#800000;">Playstyle:</span> I really like the idea of strategy in this character. The fact of picking the order of your KOs and using them to your advantage gives me the ideal strategist many options of play here. The best part is the limit, because without this little quip, the character would be broken (especially with Jigglypuff).</h4>
<h4><span style="color:#800000;">Organization:</span> If I were to rate this, the review would raised up to eleven and I&#8217;ll give it a 12. Seriously, You have done  every possible in this thread. Center, Font change, Bullets&#8230; and these are the ideas that not many use. Everything including the kitchen sink is there, and I should stop with the commenting of the commenting of this, should I? You get the Idea.</h4>
<h4><span style="color:#800000;">Extras:</span> Not Much&#8230; pretty Pretty strange. Is this like Sora in MYM 3? You have The Kirby Hat, Taunts,  Logo and Music. Maybe you can have a stage with the music or some extra animations? Oh well&#8230;</h4>
<h4><span style="color:#800000;">Overall:</span> Okay, here is the idea. Make every respected member&#8217;s movesets reviewed by me in Make Your Move Have a Kit Hit here. Okay? Good. <span style="color:#000000;">Now when will the Rent-An-Audience arrive?</span></h4>
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		<title>Critiques, Part 1</title>
		<link>http://kitsuneko345.wordpress.com/2008/11/27/critiques-part-1/</link>
		<comments>http://kitsuneko345.wordpress.com/2008/11/27/critiques-part-1/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 01:51:17 +0000</pubDate>
		<dc:creator>kitsuneko345</dc:creator>
				<category><![CDATA[Reviews and Critiques]]></category>
		<category><![CDATA[Dimentio]]></category>
		<category><![CDATA[Guntz]]></category>
		<category><![CDATA[Masterwarlord]]></category>
		<category><![CDATA[Part 1]]></category>
		<category><![CDATA[SpadeFox]]></category>

		<guid isPermaLink="false">http://kitsuneko345.wordpress.com/?p=18</guid>
		<description><![CDATA[This little tiny review contains the following movesets&#8230; Dimentio by MasterWarlord Relevance to Character: Dimentio has jester tricks, Starbursts, Boxes in his moves, but I have to dock a point for using a DS game that Dimentio clearly wasn&#8217;t in. Plus, I have to be fair for everyone. 9/10 Detail: Compared to your other movesets, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kitsuneko345.wordpress.com&amp;blog=5661355&amp;post=18&amp;subd=kitsuneko345&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This little tiny review contains the following movesets&#8230;</p>
<h3><span style="color:#800080;"><a href="http://www.smashboards.com/showpost.php?p=5948538&amp;postcount=8">Dimentio</a></span> by MasterWarlord</h3>
<h4><span style="color:#800000;">Relevance to Character:</span> Dimentio has jester tricks, Starbursts, Boxes in his moves, but I have to dock a point for using a DS game that Dimentio clearly wasn&#8217;t in. Plus, I have to be fair for everyone. 9/10</h4>
<h4><span style="color:#800000;">Detail:</span> Compared to your other movesets, MasterWarlord (see Cervantes), he feels slightly underdetailed. But we are starting on a fresh new slate, so all in all, good job.  9/10</h4>
<h4><span style="color:#800000;">Balance:</span> You gave an overview of how Dimentio should be played at best. I wish other people can do something like this. Anyway, even though F-smash screams overpowered, The move doesn&#8217;t have much in reliability considering the fact that it&#8217;s laggy and best used in strict conditions. Everything else does have balance once understood. 8/10</h4>
<h4><span style="color:#800000;">Originality (Standards):</span> The F-Smash summoning sounds overpowered if used correctly, but it&#8217;s hard enough to summon the stronger monsters without a teammate. You managed to make the Piranha Plants sound useful with the Uair, and you made more mechanics with the Dair. All in All, well done. 4/5</h4>
<h4><span style="color:#800000;">Originality (Specials):</span> The Idea for make a clone for the Neutral is original and doesn&#8217;t seem to be overpowered, while the Down is more or less crazy enough to work. The Side sounds like a better controled Din&#8217;s fire-esque move by function, but works well for Dimentio. Although the up special sounds iffy, the rest of the moves seems well for the most part. Just one question: no Super Dimentio for the Final Smash? 5/5</h4>
<h4><span style="color:#800000;">Playstyle:</span> Like I Typed beforehand, I thank you for the adding his overall playstyle, as it makes My job so much easier. Anyway, the fact that he&#8217;s a strategy based fighter would make Snake mainers be&#8230; happy if Snake&#8217;s gone? Angry of more competition? Who knows; He is still a character I would play as, possibly even main for being unique&#8230; but let&#8217;s not over think for now. 9/10</h4>
<h4><span style="color:#800000;">Organization:</span> Very good compared to most others. You have a great deal of colors for organization yet reserved enough to not look crazily randomized. There&#8217;s Bolding, Different sizes, underlining&#8230; The whole shebang is here. 10/10</h4>
<h4><span style="color:#800000;">Extras:</span> So much. I wish I could degrade everything if I wanted to, but alas I fair in everything that I know of. Assist trophies, SSE Role, Taunts,&#8230; Event Matches?!?! You are truly insane, in a good way. +5</h4>
<h4><span style="color:#800000;">Overall:</span> An almost perfect score? Here in this Review? <span style="text-decoration:line-through;">Even after All the degrading I made that made it look relatively fair for others?</span> Either I&#8217;m the most biased reviewer ever, the sky is falling, or MW here is actually good. Yeah, it&#8217;s probably the <span style="text-decoration:line-through;">first</span> last one. So you are offically a Kit Hit right now. Now I have to find enough people to create an applauding audience for you. 59/60</h4>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<h3><span style="color:#ffcc99;"><a href="http://www.smashboards.com/showpost.php?p=5948521&amp;postcount=5">Guntz</a></span> by SpadeFox</h3>
<h4><span style="color:#800000;">Relevance to Character:</span> Guntz sounds really in character and interesting for a Smash game.  He plays expectingly with guns and other ranged weapons of choice. That is all. 9/10</h4>
<h4><span style="color:#800000;">Detail:</span> Being as kind as I can be, I support this kind of detail. There&#8217;s enough information to understand the moves, yet not too much to bore a person to death. I could even see the moves if I close my eyes long enough. Basically, well done. 9/10</h4>
<h4><span style="color:#800000;">Balance:</span> I don&#8217;t know why, but the fact that his Final Smash can give an auto KO, gives me the creeps. Seriously, even though it won&#8217;t be used in tournament play, casual plays makes him overpowered when used correctly. Otherwise, the balance is great and doesn&#8217;t lean any side of a seesaw. 7/10</h4>
<h4><span style="color:#800000;">Originality (Standards):</span> Using moves that are mostly weapon based gives many characters originality with the side effect of being boring and/or overpowered. Spade does this right with a variety of different weapons for different uses, going so far as to make some moves not having much range. Congrats. 4/5</h4>
<h4><span style="color:#800000;">Originality (Specials):</span> I am afraid to do this, but the final smash might be broken if used correctly. With the Neutral and Down Specials like certain other characters, You lose two points, but it&#8217;s unique enough to be gain one point for originality. The others sound really good and balanced.  3/5</h4>
<h4><span style="color:#800000;">Playstyle:</span> A gunslinger with lots of ranged weapons usually sounds pretty spammy to most people. Thankfully, Spadefox states that almost all of his moves are laggy, so it sounds all good. The hard learing curve also balances with his great moves. 8/10</h4>
<h4><span style="color:#800000;">Organization:</span> Sure this might not be Warlord or Mendez status, yet the bolding and colors make up for that. The small paragraphs work well with the spacing, and no move seems to pop out as overpowered in this format. 8/10</h4>
<h4><span style="color:#800000;">Extras:</span> There is a lot of effort in this moveset. Guntz&#8217;s extras include two SSE bosses, an assist trophy, a stage, lots of music, and trophies, and this is just the tip of the iceberg. +5</h4>
<h4><span style="color:#800000;">Overall:</span> Ah, another Kit Hit. Now I have more reason to look for a crowd willing to participate in a fury of &#8220;Great Job!!!&#8221;&#8216;s. Maybe I&#8217;m being too lenient though&#8230; 53/60</h4>
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		<title>Kit&#8217;s Critique-Place</title>
		<link>http://kitsuneko345.wordpress.com/2008/11/27/hello-world/</link>
		<comments>http://kitsuneko345.wordpress.com/2008/11/27/hello-world/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 03:51:23 +0000</pubDate>
		<dc:creator>kitsuneko345</dc:creator>
				<category><![CDATA[Reviews and Critiques]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Critique Place Ah, so I see that you have come to my little abode. Are you here to check out the reviews I made, or are you here in need of an opinion of any sort. It&#8217;s okay, there no need to answer; just do your business here and there is no need to rush. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kitsuneko345.wordpress.com&amp;blog=5661355&amp;post=1&amp;subd=kitsuneko345&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h1><span style="color:#008080;"><strong>Critique Place</strong></span></h1>
<p>Ah, so I see that you have come to my little abode. Are you here to check out the reviews I made, or are you here in need of an opinion of any sort. It&#8217;s okay, there no need to answer; just do your business here and there is no need to rush. If you don&#8217;t understand how I work, please check the rules page on the right. If you&#8217;re here to submit a moveset, Comment here. Have Fun.</p>
<h3><span style="color:#3366ff;"><strong></strong></span></h3>
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		<title>Testing Review: Bowser Jr. by Snowstalker</title>
		<link>http://kitsuneko345.wordpress.com/2008/11/26/testing-review-bowser-jr-by-snowstalker/</link>
		<comments>http://kitsuneko345.wordpress.com/2008/11/26/testing-review-bowser-jr-by-snowstalker/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 04:59:00 +0000</pubDate>
		<dc:creator>kitsuneko345</dc:creator>
				<category><![CDATA[Reviews and Critiques]]></category>
		<category><![CDATA[Bowser Jr]]></category>
		<category><![CDATA[Snowstalker]]></category>

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		<description><![CDATA[This Review contains the following moveset: Bowser Jr. by Snowstalker Relevance to Character: Bowser does have moves that are in his own games, but he does inherit his father moves as well. All in all, it has enough to garnish here a fairly good score. 8/10 Detail: Even though I said that I like moves [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kitsuneko345.wordpress.com&amp;blog=5661355&amp;post=10&amp;subd=kitsuneko345&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This Review contains the following moveset:</p>
<h3><span style="color:#ff6600;"><a href="http://www.smashboards.com/showpost.php?p=5194316&amp;postcount=1235">Bowser Jr.</a></span> by Snowstalker</h3>
<h4><span style="color:#800000;">Relevance to Character:</span> Bowser does have moves that are in his own games, but he does inherit his father moves as well. All in all, it has enough to garnish here a fairly good score.  8/10</h4>
<h4><span style="color:#800000;">Detail:</span> Even though I said that I like moves that have one sentence in each move, this really gets close to making my blood boil. The absence of percents just hunts the moveset even move. 3/10</h4>
<h4><span style="color:#800000;">Balance:</span> Without the percents in each move, there not much to say about the set&#8217;s balance itself. Reading this moveset is a pain, but he looks balanced, although you really should try to increase the detail section so I can understand. 4/10</h4>
<h4><span style="color:#800000;">Originality (Standards):</span> The moveset in here has mostly punches, swipes, and bites, with a few kicks and tail hits as a sweet topping. I&#8217;m not really fond of the moves being said, but there is enough to good a good score. 3/5</h4>
<h4><span style="color:#800000;">Originality (Specials):</span> There is one &#8220;like (insert other character)&#8221; move and the others don&#8217;t to have much of a use. I&#8217;ll give you props for the side and up special, but seriously: DETAIL HELPS. 2/5</h4>
<h4><span style="color:#800000;">Playstyle:</span> With the lack of description in the movesets (again), this cannot be graded so highly as more detailed movesets can be. Judging from the stats though, He sounds like a fast, small character that can be KO&#8217;ed  easily if fought correctly. The fast attack speed, however, gives the assumption that he can turn the fight in his favor and keep that streak going. 4/10</h4>
<h4><span style="color:#800000;">Organization:</span> It&#8217;s a Great White (wall of text), everybody. Although I can read the moveset well, it&#8217;s only because of the lack of detail that (strangely) helps. The detail did lower your score though, because no color gives an impression of not thought out well. 4/10</h4>
<h4><span style="color:#800000;">Extras:</span> There is enough garish a good amount on the moveset, but really the least you could have done was state that they&#8217;re extras. (I&#8217;m in a good mood for now). +2</h4>
<h4><span style="color:#800000;">Overall:</span> Congrats on being the first Moveset reviewed by Kitsuneko345. But seriously, The moveset isn&#8217;t half bad. The only gripe is the fact that there&#8217;s not much detail, which unfortunately affected the other parts as well. 30/60</h4>
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